bashrun and Beyond: Building an Advanced Terminal Game
Starting with bashrun as a base and building upon it is a great way to create an advanced terminal-based game. bashrun is typically built using shell scripts, which can be a bit limiting but also provides a good foundation for learning and expanding.
Hereβs a step-by-step guide to start with bashrun and build upon it:
Step 1: Setting Up bashrun
- Clone the bashrun Repository:
If bashrun is hosted on a repository, you can clone it using:
git clone https://gitlab.com/slackermedia/bashrun.git bashrun cd bashrun
- Understand the Structure: Explore the directory structure and understand how the game is organized. Typically, it might include directories for maps, scripts for different levels, and resources for the game.
Step 2: Basic Improvements
- Enhance Storyline and Levels:
- Add new levels with more complex puzzles and objectives.
- Create more detailed and engaging storylines.
Example of adding a new level (
level2.sh
):#!/bin/bash echo "Welcome to Level 2!" echo "You need to find the hidden key to unlock the treasure." # Player actions and logic here
-
Improve Navigation and Interaction: Add more commands for interaction, such as examining objects or using items.
Example of an interaction command:
function examine { case $1 in "key") echo "It's a shiny golden key. It might unlock something." ;; "door") echo "It's a sturdy wooden door. It seems to be locked." ;; *) echo "You can't examine that." ;; esac }
-
Add an Inventory System: Implement a simple inventory system to manage items collected by the player.
Example inventory system:
inventory=() function add_to_inventory { inventory+=("$1") echo "$1 added to your inventory." } function show_inventory { echo "Your inventory: ${inventory[@]}" }
Step 3: Advanced Features
-
Implement Save/Load Functionality: Allow players to save their progress and load it later.
Example save/load system:
function save_game { echo "${inventory[@]}" > savefile.txt echo "Game saved." } function load_game { if [ -f savefile.txt ]; then inventory=($(cat savefile.txt)) echo "Game loaded." else echo "No saved game found." fi }
-
Add a Combat System: Create a simple combat system where players can encounter enemies and engage in battles.
Example combat system:
function combat { local enemy_health=10 local player_health=20 echo "You encounter an enemy!" while [ $enemy_health -gt 0 ] && [ $player_health -gt 0 ]; do echo "Choose an action: [attack/run]" read action case $action in "attack") enemy_health=$((enemy_health - 2)) player_health=$((player_health - 1)) echo "You attack the enemy. Enemy health: $enemy_health" echo "The enemy attacks you. Your health: $player_health" ;; "run") echo "You run away!" return ;; *) echo "Invalid action." ;; esac done if [ $player_health -le 0 ]; then echo "You have been defeated." else echo "You defeated the enemy!" fi }
Step 4: Polish and Expand
-
Enhance User Interface: Improve the display and user interface to make the game more visually appealing. Use ASCII art for maps and objects.
-
Add More Interactions and Puzzles: Introduce complex puzzles and more interactive elements to keep the game engaging.
-
Create a Comprehensive Tutorial: Provide a detailed tutorial at the beginning to help new players understand the game mechanics.
-
Test and Iterate: Continuously test your game and gather feedback. Use this feedback to make iterative improvements.
Example Directory Structure
bashrun/
βββ maps/
β βββ level1.txt
β βββ level2.txt
βββ scripts/
β βββ level1.sh
β βββ level2.sh
β βββ common.sh # Contains common functions like inventory and combat
βββ resources/
β βββ ascii_art/
β βββ items.txt
βββ savefile.txt
βββ README.md
Example common.sh
#!/bin/bash
# Inventory system
inventory=()
function add_to_inventory {
inventory+=("$1")
echo "$1 added to your inventory."
}
function show_inventory {
echo "Your inventory: ${inventory[@]}"
}
# Combat system
function combat {
local enemy_health=10
local player_health=20
echo "You encounter an enemy!"
while [ $enemy_health -gt 0 ] && [ $player_health -gt 0 ]; do
echo "Choose an action: [attack/run]"
read action
case $action in
"attack")
enemy_health=$((enemy_health - 2))
player_health=$((player_health - 1))
echo "You attack the enemy. Enemy health: $enemy_health"
echo "The enemy attacks you. Your health: $player_health"
;;
"run")
echo "You run away!"
return
;;
*)
echo "Invalid action."
;;
esac
done
if [ $player_health -le 0 ]; then
echo "You have been defeated."
else
echo "You defeated the enemy!"
fi
}
# Save/Load system
function save_game {
echo "${inventory[@]}" > savefile.txt
echo "Game saved."
}
function load_game {
if [ -f savefile.txt ]; then
inventory=($(cat savefile.txt))
echo "Game loaded."
else
echo "No saved game found."
fi
}
This guide should help you get started with building upon bashrun to create a more advanced and engaging terminal game. Enjoy the process and happy coding!